Resources

Npx8 docs: prompt to game-ready 3D

How to write prompts, refine 3D models with Forge, export GLB and OBJ files for your engine and share the assets you make.

Quick start

Sign in, type a prompt in the bar at the bottom of the dashboard, and press Generate. Forge builds the mesh; the finished asset opens in your library.

Prompting

Describe one object: shape, material, style. Skip backgrounds and lighting.

Reference images

Forge is text-only. Advanced engines behind More options accept reference images; upload one object on a plain background, stored privately.

Engines

  • Forge — the default engine, text only
  • Rodin 2.5, Trellis 2 and Hunyuan 3D — premium engines behind More options, on Studio and Studio+

The default path never asks you to pick an engine. Forge plans the mesh, builds it and critiques its own pass.

Exports

  • GLB — the primary file for Unity, Unreal, Godot, Blender and web
  • OBJ — the backup pair for Blender and older pipelines

Forge adds base color and an optional normal map. Other formats are only produced by advanced engines behind More options.

LOD and ORM

The game-ready report lists triangle counts per LOD level and flags repair issues. Forge does not pack ORM maps.

Forge

Forge plans a model from simple shapes, scores it from four views, and fixes it over several passes. Use Refine again to push further.

Sharing

Share links expire after 30 days by default and can be revoked. Opt in to show an asset in the public gallery and embed it anywhere.

Limits

10 generations per minute and 100 per day per account. Plans with higher limits are on the waitlist.

Forge your first asset

Try a generation free with a free account.